Tampa
Bay Video Game Development
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INDIE FILMS - VIDEO GAMES - MUSIC Dream Nine Studios will be making video games that gamers will become addicted to on many levels and will truly steal the attention of the video game industry with our fresh twists on old ideas and more than a few great new concepts for games. All of our games are made from the full featured editors that we make for them, and the editors are sold with the video games so players can customize their games to levels that we never planned for them to reach. Our games use design concepts like Artificial life to create complete game worlds where the scripting comes from the interactions between the characters and the player and our designers merely balance out those interactions. Imagine cool games that are familiar, yet never play the same way twice if you want it that way. Many of our games are what could be called evolved-retro arcade games, and we make old-school arcade games with modern technology and fresh ideas. We are hardcore gamers who make games for both other gamers and gamers who aspire to make games themselves. Our games can truly become the games that you have dreamed of, and you can truly make them your own through infinite ways of customizing and changing them. Player-turned-designers can even add their own graphics, sound effects, and music! The experience begins with the ones that we craft, and then what you get out of the game is only limited by what you put into it. Retro Evolved Arcade Games and Video Game Productions Graveyard Originally
conceived in 1983 as a scary game by C. A. Passinault, Graveyard was
an overhead scrolling game where the player had to survive a haunted
graveyeard. Graveyard borrows from its original incarnation, using Windows
PC technology to expand upon the graphics and sound. It is an "organic"
game using artificial life processes in the game, and has several different
ways of being played. Spy Plane Inspired
by the arcade game Time Pilot. From
the design document: Primary control is eight way joypad. Turn
left and right. Up is accelerate and down is decelerate. Diagonals are
combinations. Each
enemy has a radar factor. The higher the factor, the farther they can
be seen on the strategic radar. Stealth enemies give a one to two second
warning at the most. Beside the random "arcade level" mode, there will be a mission based mode created by us and a level editor that can be used by the player to make custom games. That level editor is the same that is used by us to make the mission mode. Red Land An Ikari Warriors/ Contra-type arcade game with RPG and adventure depths, Red Land uses artificial life and organic design to make a game experience that is never the same thing twice unless you want it to be. This is a tactical war game where you can play with co-op with friends, against opponents, and even mix it up if you wish. The game includes environments that can be destroyed, variable ecosystems that can be effected by weapons, and an array of weapons that can be mixed, combined, and customized for un predictable and unique effects. This game is the first game of its type to feature torture, graphic and realistic death, and things that are not planned but can be done if the player wants to. Genetic Garden An artificial life game where players (growers) design and lay out an area and stock it with all sorts of life to create an ecosystem and a food chain. You create new strains of plants and animals, balance out eco systems, interact with your creations, and watch them interact for experiences that keep you guessing and every game a new experience. You can get great joy from giving and taking life, and can even experiment in-between by experimenting with and even tormenting your subjects to find out their limits. Sadistic players may even take delight in unbalancing the game to see what the results are. Like most of our games, AI scripting comes from inherent behaviors from the interaction of the individual components and is not directly scripted (so much for Pac Man player patterns!). We expect to see a viral community emerge from this that is beyond even our imagination. Firepower DLX A massive shooter in the vein of Asteroids and Galaga, Firepower DLX is a game where upgrading and unleashing firepower power-ups on an intelligent alien fleet is the main objective. Power-ups and items can be combined in thousands of combinations for types and intensity of firepower that are beyond the design of the game for interesting results and game play effects.
UPDATED 07/03/09
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DREAM NINE STUDIOS - NEWS - ABOUT - INVESTORS - CAREERS - AUDITIONS - PRODUCTIONS - FEATURES - EVENTS - STORE - LINKS - CONTACT - PASSINAULT.COM A Diana Class Web Site by Tampa Bay advertising agency EOS MediaArts. Photography by Aurora PhotoArts. Dream Nine Studios is a motion picture production company, a video game developer, and a music label based out of Tampa Bay, Florida. It is a Passinault.Com company and a part of the Passinault Entertainment Group. Dream Nine Studios was formed under the Passinault Entertainment Group in 1999. For the past eleven years, we have been developing infrastructure while the service companies of the Passinault Entertainment Group and Passinault Industries LLC have been working on expanding business. We have also been patiently waiting for technology to catch up with many of our ideas and concepts, which were way ahead of their time, so that we can finally proceed with them in a cost-effective manner. We are currently scheduled to begin operations sometime in 2010, eleven years after initial formation. Our company, which began live as an independent film production company, has evolved to become a indie film production, video game development, and music label company. All of our production lines are designed to assist others, which is one reason that it took us this long to get started, and this will give us an advantage in our production efforts. We will become the dominant entertainment media production company in the Tampa Bay and Florida markets, and as future leaders of the professional production communities in Tampa Bay we will be the catalyst and the innovators which will put local productions on the map and make the rest of the entertainment industry take notice. Our efforts will lead to the recognition and respect that media productions will earn and deserve as powerful forms of art, and professionals who ally themselves with us will benefit greatly. Dream Nine Studios is the primary sponsor of Tampa indie film resource Tampa Bay Film, which currently operates the best online film festival in the Tampa Bay and the Florida markets. We will soon heavily push the next generation of film festival events with the assistance of our sister and event production company Eventi Events and Stage Tampa Bay. Diana Class Web Site by Tampa Bay advertising agency EOS MediaArts, a Passinault.Com company. Diana Class 003, commissioned 051205.0900 hrs. Diana Class V2.0 upgrade brought online 072606.0900 hrs. DREAM NINE STUDIOS (DNS) DIANA CLASS WEB SITE UPDATE HISTORY DNS DIRECTORIES UPDATED 09/16/12 - Content, links, and credits adjusted for shut down of this Diana Class site. New site launching soon. DNS DIRECTORIES UPDATED 03/13/10 - Content adjusted for new schedule. DNS site template and site directories refreshed on 01/07/23. © Copyright 1999-2023 Dream Nine Studios. All rights reserved. |
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